Just around the time that I was becoming a regular contributor during my freelance position at ImagineFX, I was also contacted by Lynette Clee (3DTotal, Gnomon School of Visual Effects) to provide content for 2D Artist Magazine. Although the majority of the work that I created for 2D Artist was similar in terms of subject matter to that of which I created for ImagineFX, the magazine’s format was more stripped down which allowed me some flexibility in how I chose to write and present material. This included work involving unconventional approaches to figurative illustration, fundamentals of art theory, digital speed paintings, and sketchbook presentation.
It’s not every day you get an opportunity to write for one of the most successful art magazines in the world, and I was lucky enough to do so for almost 4 years. Initially commissioned in 2006 by editor Rob Carney (ImagineFX, Computer Arts, T3) to provide copy and artwork during its first year in print, I created detailed instructional content for both figurative and fantasy illustration, as well as product reviews for The Gnomon Workshop. During it’s editorial transition in 2008, I continued to provide additional content under the guidance of its present editor, Claire Howlett. This included written and illustrated content for the Art News, Artist Q&A and Workshop sections.